TAGteach can be used to create and maintain focus even for the most inattentive and distractible of learners. There are four main factors that can increase a learner’s focus on a task:
Clearly Define the Goal and Criteria for Success
It may be difficult for a learner to become dedicated to a goal that is ill-defined or without immediate benefit. To create a goal that will deserve intense focus, the learner must understand it clearly. Break the overall task into small easily defined
units and start with only one. For example, the goal is to read a sentence. Print the sentence and cut it up into individual words. Place them face down and have the learner choose one at random. If this is not interesting enough, put colorful stickers on the back of each word. Use your imagination to create a situation in which the learner wants to interact with the words. Explain that the tag point is to read the word. The learner turns the word over and reads it – Tag! and puts a bead in a jar. Repeat 3 times. The next tag point is – turn the word over, read it, turn it down and up again and read it – 5 times in 1 second (be sure it is easily doable). This type of game creates intense focus on a very clear and defined goal.Add Difficulty Gradually
Once all the words have been used as above, the next tag point could be: turn over two words and read them one after the other, then three, then four (read in any order). The next tag point could be to turn over each word and match it with the printed sentence and finally to read the sentence.
Use Effective Reinforcement
In order to hold attention, the game must move quickly with the tags happening at a rapid rate. The reinforcement (putting beads in a jar to be traded later for stickers or a choice from the treasure box) must be something the child wants and is willing to work for. Consulting the learner on the nature of the reinforcer and on the selection of tag points can go a long way to creating enthusiasm for the task.
Quit While You Are Ahead
Because the measure for success with TAGteach is the earning of the tag for each component and not the completion of the final larger goal it is possible to stop on
a note of success even if the whole planned sequence was not completed. If the learner is focused and playing the game and has performed better than expected, stop and give the ultimate reward of cashing in the beads. This often has the effect of causing the learner to ask to do “just a few more” and this is terrific – exactly what you are looking forNext time we will talk about using TAGteach around the house to encourage co-operation with household tasks.
We invite you to join the TAGteacher discussion group at www.tagteach.com to meet others who are implementing TAGteach in various disciplines and to see the list of upcoming TAGteach seminars.
